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Let's vote on the "Time Limit" option for different map templates.
It is most likely that you will find nothing there and waste your auto.
There is no need to play the expert of probabilities; if there is a probability, then it exists. If you need the Dragon Utopia, that's what you look for, and to find it—you need to open the dark side of the treasury. And if the opponent is pressing me, then I'll have to climb and search in the most unlikely corners or run as fast as my legs can carry me. So, if the opponent, for example, is hot on my heels, and I have two options—an exit somewhere to the surface with a metro, for instance (I personally had such cases more than once on HL shablas when Dragon Utopias were in small unopened areas), but leaving a significant closed piece of treasury, then naturally using an auto to check that piece is an extremely necessary move; otherwise, it might go to the opponent, and then it will be even worse.
Auto permission—increases the chance for cheating; no permission—decreases it.
That is a completely different question; many things can tempt one to cheat. Anyone can cheat if they want to.
This is a parallel question, as it stems from the proposal to introduce autos.
P.S.It is not worth introducing a rule that, on one hand, provides some pluses, but on the other, shows minuses. Replacing "shilo" with "mylo", as is known, does not lead to prosperity.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...