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By the way, I've had this idea for a while: why not implement a rule where each player gets one auto-win during the game? It's really frustrating when a small detail decides the outcome of a battle, like if you don't manage to reach a critical point in time. But with this rule, you'd have a guaranteed auto-win for such a situation. Moreover, since you only have one auto-win, it wouldn't make sense to waste it unnecessarily, like "I don't know if I should block or not... Oh well, I have an auto-win anyway, so I'll attack." It's better to save it for a truly critical moment. You could even use it, for example, before the first encounter.
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Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
Twitch Channel
Crypt Videos