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Let's vote on the "Time Limit" option for different map templates.

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#22
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PReDS
One thing I can't understand: why is Anarchy placed on the same level as SMKs – one of the most time-consuming templates, including because: "There is no spoon" – meaning the template.
It seems to me, the better you know a template and the better you can play on it, the more time-consuming it becomes))) And on SMK, and on Balance with Panic, you can drag things out so much that your opponent falls asleep...
"The spoon" is the experience of playing on Anarchy. The more practice you have, the easier it is to navigate.
In the same row – firstly, based on size and the absence of computers.
Secondly, here's what we have in the template description:
Wicc
The Anarchy v1.01 template is a set of 12 templates, some of them are well-known, some are variations of well-known ones (to make them less recognizable). At the start and during the game, it is not visible which exact template was generated. Template schemes and descriptions are not published.
I'll tell you a big secret, that most of the templates from the set are no more complex than SMK, Balance, Panic, or the templates of the Speed and Onslaught tournament.
And thirdly,
Wicc
Recommended rule adjustments for playing on this template:
....
- All rules are canceled except for fair play.
EVERYTHING ELSE IS ALLOWED! That is, there are no restrictions on diplomacy, shifted guardians, specialty spells, using scrolls, red-rush, etc. There are also no restrictions on Necropolis and Conflux....
The absence of restrictions in some aspects (for example, being able to go through shifted guardians) greatly simplifies the game, and therefore saves time.
But, of course, everything is debatable; we can vote again later just on Anarchy.

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