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Let's vote on the "Time Limit" option for different map templates.

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#19
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dom2
How can this be avoided? One option is to set a strict time limit for the entire game (for example, N=6 hours).
Based on this postulate, we can build/evaluate game formats, tournaments, and methods for selecting/creating templates. (The entire set of measures still needs to be developed...)
I completely agree.
I really enjoy playing, but I physically can't play for more than 5-6 hours.
I understand that you have years of training, and your body is already accustomed to long games. And you even do other things while playing.
At first, I couldn't play for more than two hours, but now I can easily handle 4 hours. I have no doubt that in a couple of years, I will be able to play for 10-12 hours without a break. But do I need to?
The time factor is the most important thing that deters me from participating in tournaments.
I want to play, but I can't play for long, and I don't want to let my opponent down.
And it turns out that, as Pete wrote, you play as if you're fulfilling an obligation. "I wish it would end sooner," you think.
I realize that I might get a simple answer - just don't play. :)
But I want to play. And I want to play with real people, without spending a lot of time on it.

Therefore, I agree that we need templates, tournament formats, and some organizational and technical measures that allow us to spend no more than 6 hours on a single match. :)

P.S. I hope you appreciate my honesty and don't throw rotten tomatoes at me. :)
P.P.S. I didn't vote so as not to distort the real picture. :)

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