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A clan as a dying entity.

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#25
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Ment
We don't usually "hoard secrets." There's a lot of game information on the forum, and players continue to ask questions, and others continue to answer them if they can.
H&M is already like an informal clan.
Unfortunately, the determining factor is the number of people. We need something to build upon.
But it's also necessary to have different ideologies. How does one clan differ from another? Only by "courtiers," it seems :)

Added 3 minutes later
Rudyy
I don't think the organization will die out. The game itself is popular, and there are people who enjoy working on it or playing it.
In general, we need to build a leadership structure that will keep people interested and clans in a state of competition (more on this below).
The desire is to "clan," not to play ;)
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