The idea itself is not outdated. What is outdated is the desire.
I don't think an organization can die out. The game itself is popular, and there are people who enjoy working on it or playing it.
In general, we need to create a system that keeps people interested and keeps the Clans in a state of competition (more on this below).
But gradually, the subculture of each one is simply scattered across the Heroes forums.
In a normal Clan, people can be very different (player, map creator, organizer, designer, writer...), while others usually simply define a division into groups (there is one caveat: playing Heroes can be a sufficient basis, because this is the main idea).
жизни выцветшие карточки хлам
лиц расквашенные лампочки хлам
между жидких начинаний
сам в крови воспоминаний
поваляться захотел
Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
За моё счастливое ничто