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A clan as a dying entity.

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Rudy

In general, I don’t consider the idea of Clans dead; it would just take a leader who doesn’t find it burdensome to handle this and set goals for members, taking their wishes and capabilities into account.
The idea itself isn’t dead. What’s dead is something else — the desire. There’s also turnover and a certain subjectivity, sometimes even a lack of support outside the clan.

But gradually, each person’s subculture simply spreads across the topics of HeroesWorld. Mapmakers constantly discuss various topics among themselves, play other mapmakers’ maps, staying ahead of the crowd, etc. The same goes for chat rooms, for instance, Mafia groups. Figuratively speaking, people gravitate toward a certain circle of individuals without any Clans. BUT! These are “clans” by interests, not by shared ideas. In a normal clan, people can be quite different (a player, a mapmaker, an organizer, a designer, a writer...), while others usually just define boundaries by groups (with one caveat: playing Heroes may be a sufficient basis, since that’s the main idea).

Added 1 minute later
Zybr
Let’s start with the fact that there are enough players only in the 3rd game.
Really? On HeroesWorld, tournaments are also held for the 5th game. One clan is very well represented. For the rest, at least 2, even from non-cross-platform players, there should be enough.
Моды для HeroesV:
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...