In general, I don’t consider the idea of Clans dead; it would just take a leader who doesn’t find it burdensome to handle this and set goals for members, taking their wishes and capabilities into account.
But gradually, each person’s subculture simply spreads across the topics of HeroesWorld. Mapmakers constantly discuss various topics among themselves, play other mapmakers’ maps, staying ahead of the crowd, etc. The same goes for chat rooms, for instance, Mafia groups. Figuratively speaking, people gravitate toward a certain circle of individuals without any Clans. BUT! These are “clans” by interests, not by shared ideas. In a normal clan, people can be quite different (a player, a mapmaker, an organizer, a designer, a writer...), while others usually just define boundaries by groups (with one caveat: playing Heroes may be a sufficient basis, since that’s the main idea).
Added 1 minute later
Let’s start with the fact that there are enough players only in the 3rd game.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...