Smok, structurally speaking
Magnus, I will be critical
1. I'm editing the monsters
2. What will changing the NAMES give? It already gives +1 to any one skill per level... The number of skills will be determined, more only through artifacts
3. Strength and damage increase in Heroes, according to what criteria should we measure it?
4. And GMs will go crazy trying to adapt a PURELY TEAM-BASED ABILITY to ONE character... or memorizing all the nuances
5. The ONLY thing I won't criticize... But rather, not as in Heroes, but as in D&D - the higher the level of the mage, the stronger the available spells.
3 Here are some examples of spells in Chaos magic
Magic Arrow:
Effect at levels:
[None]: damage=48+8*SP
[Basic]: damage=56+8*SP
[Advanced]: damage=64+8*SP
[Expert]: damage=72+8*SP
Stone Spikes
Effect at levels:
[None]: damage=24+8*SP
[Basic]: damage=32+8*SP
[Advanced]: damage=40+8*SP
[Expert]: damage=48+8*SP
Ice Arrow
Effect at levels:
[None]: damage=60+12*SP
[Basic]: damage=72+12*SP
[Advanced]: damage=84+12*SP
[Expert]: damage=96+12*SP
Lightning
Effect at levels:
[None]: damage=11+11*SP
[Basic]: damage=14+14*SP
[Advanced]: damage=17+17*SP
[Expert]: damage=20+20*SP
Fireball
Effect at levels:
[None]: damage=11+11*SP
[Basic]: damage=14+14*SP
[Advanced]: damage=17+17*SP
[Expert]: damage=20+20*SP
Ring of Cold
Effect at levels:
[None]: damage=60+12*SP
[Basic]: damage=72+12*SP
[Advanced]: damage=84+12*SP
[Expert]: damage=96+12*SP
Chain Lightning
Effect at levels:
[Advanced]: damage=20+20*SP
[Expert]: damage=25+25*SP
Meteor Shower
Effect at levels:
[Advanced]: damage=20+20*SP
[Expert]: damage=25+25*SP
Armageddon
Deals Fire damage to all stacks on the battlefield and siege engines.
Damage = 30+30*SP
Earth Shock
Damage = 40+40*SP.
4 The hero belongs to the race, so his class is determined by that race.
For each level, the hero gains a skill. And to understand the development, you need to
open the skill wheel. All changes will be recorded in the character sheets, and to prevent falsification, the GM will have a document
