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Discussion: Suggestions for RPG Development

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#41
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Smok, with the power of spells, see below (point 4, with adjustments for spells)
Magnus, I will be critical
1. I'm adjusting the monsters
2. And what will changing the NAMES give? It already gives +1 to any one skill per level... NPCs will have a certain number, more - only through artifacts
3. Strength and damage grow in Heroes, according to what criteria should we measure it?
4. And GMs will go crazy trying to adapt a PURELY TEAM-BASED ABILITY to ONE character... or remembering all the nuances
5. The ONLY thing I won't criticize... But rather, not like in Heroes, but like in D&D - the higher the mage's level, the stronger




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