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Pit for LM (red, Castle, Valeska, Pyra) def Deep Mike (blue, Rampart, Ivor, Ivor), balance, 137.
The opponent restarted on the second day when I had a good advantage in gold, heroes, and starting army.
111 – I take 2 treasure chests from zombies – both worth 2k. I also take a treasure chest, campfire, and water mill from the troglodytes. I see a speed amulet near the dwarves, two naga banks, a medusa lair, and a dwarven mine. Among the heroes, there's Pyra with a cannon. Everything seems fine, although there are only 17 archers and they haven't been upgraded.
112 – I take my native secondary town, and I see a dungeon. I decide to play, which I will later regret.
113 – I found a griffin nest, but the guard is a group of archers, and I don't reach it in the first week. The path Pyra takes leads to a gate of oblivion. I realize things are bad, and I think about what to do to still get cavalry. I have no money at all.
114 – I break through the demons on the lava through the rough terrain. There's a treasure chest and a pile of gold, which helps. Pyra has earth and ranged attack.
115 – I take the speed amulet.
116 – I free Rylando from the dungeon, break through the trolls to another secondary town through the rough terrain (there's dirt and a road there, but an archer horde is stationed on it), and send him there. Pyra finds a conservatory on the lava.
117 – With difficulty, I get cavalry in the stronghold (one log and 1000 gold left). There won't be enough to buy an army. Pyra opens an observation tower on the lava. I see 3 roc nests (but I can't use them), a town, a couple of pandoras, and an exit to the center – through a group of ghosts. The road leads to the central Conflux and doesn't go any further.
121 – I buy two cavalry, and with the help of a tent, I kill an archer horde, and I take a mini-dwarven mine.
122 – I take a barbarian village, and I give the army to Valeska, who raids the medusa lair, taking 6.
123 – Valeska moves to other profitable buildings, and Pyra moves to the pandoras.
124 – A dwarven mine yields 15, a medusa lair yields 10, and I take the griffin nest. Valeska gets logistics and tactics.
125 – Valeska attacks the archers and takes the dungeon village. The army is sent across the map to Pyra, who gets 50 wolves from the pandora, attacks the ghosts for passage to the center, and takes the second pandora for 5k experience.
126 – Pyra goes to the village to replenish mana and buy a spellbook. The army goes to Valeska, who breaks through the portal and goes to the second central Conflux. Calx with ten griffins goes to the first central town. The observation tower shows that there's nothing interesting in the center.
127 – Through the portal, Valeska goes to the opponent's village (it turned out to be very far through the rough terrain), gets a cloak +2+2 to magic and armor +3 there. I take the dungeon. Pyra moves to the conservatory. I built 1-6 in the castle. I found a sword +2+2 and boots of speed near the first Conflux.
131 – Valeska sends the army to Pyra through the medusa lair, and I get two angels.
132 – Pyra goes home (planning to attack the gate of oblivion), and Valeska goes to the artifacts. Edric breaks the naga bank for 4.
133 – Pyra takes the naga bank again for 4, and stands near the gate of oblivion. The army goes to Valeska, who takes the sword, boots, upgrades cavalry in the stable, and picks up Calx's griffins. In the last few days, I barely have 10 minutes per turn...
134 – I gather everything, buy, and upgrade. I attack the golden dragons, and they bite the crusaders. In the desert, I take a hive, +6 wyverns. I see the opponent's gate of oblivion – fantastic dragons. They saved me from certain death... I simply had nothing to fight Ivor with on the second-early third week.
135 – I go into the treasury with wyverns, +18 from three hives. Finally, Ivor appears. The army is serious (unicorns in the castle with elves in the secondary town on the first, unicorns in the secondary town on the second, and there was also a village in the neighboring zone on the road, which was a rampart), but the stats are low.
136 – +6 wyverns. Ivor captured my barbarian village, but I moved the army away from there with a hero, and he took it back, disrupting the opponent's chain. Ivor moves to my capital (and he looks somewhat desperate).
137 – Two naga banks allow me to build angels, Pyra goes home, and I get 4 more wyverns (total 34). On his turn, Ivor attacks my castle. 130+ centaurs and 14 combat unicorns are useless, and we easily deal with the rest. Well, in the 142nd battle in the field with reinforcements, I would have won anyway without any problems, and even the troops of the third week looked better in the field due to the extra wyverns and higher stats.
Thank you for the game.