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Discussion: Suggestions for RPG Development

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#40
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I suggest:
1 Give monsters HP, defense, and attack, as in Heroes 5.
Otherwise, the monsters are very weak.
2 Use characteristic names as in Heroes 5.
Strength - attack
Agility - defense
Knowledge - mind (it will affect the amount of mana, since artifact items aren't suitable) + 10 per 1 point
Sorcery - wisdom
For each level, the hero can get a bonus to one of these characteristics.
Endurance - vitality, added automatically for each level. + 10 per level, because Heroes 4 didn't have such a characteristic, otherwise all heroes will be very weak
3 Spells can be learned in the Mage Guild; their power, damage, and other attributes will be as in Heroes 5. To use spells of one level, you must pay
4 Hero skill development as in Heroes 5, see the skill wheel.
5 Field spells can be learned at a certain level, as in Heroes 5.
I will be able to bring these ideas to life if I am given GM rights