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Suggestions for RPG development.

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#13
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Okay, here's what I propose:

Option I
1. Mana = (character's intelligence) * (character's level).
2. Spell power = (character's level) * (wisdom)
3. Health = 100 + 10 (or 20) * (vitality level).
4. Amount of damage absorbed = (character's level) * (health)
5. Number of enemy units killed per turn = (character's level) * (strength level)
6. Amount of damage dealt (in HP) = ((character's level) + (strength level)) * 10
7. Number of dodged attacks = (character's level) * (agility)

Option II
Here's how it applies to Heroes:
Health = See 3.
Damage = See 6.
Defense = See 7 or 4.
Spell power = See 2.
Amount of mana = See 1

I think Option I is better because it includes more possibilities that are needed in an RPG.
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...