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Video clip on the map (adventure dialog).

#32
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Ment
It's better to do it like in the example, just use your own x, y, and z values, and then adjust them to your liking through trial and error. It's simply easier to direct it to the desired point.
Clarification: I do it this way because I don't know the principle behind each of the parameters listed above.
I don't quite understand, based on what should I set these parameters?