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I think the problem might be that balance isn't just about the amount of HP, but everything else as well. Dragons aren't just "fat" for no reason... To get them, you need to invest properly, spend valuable time building, and I think the growth rate also plays a role in the overall balance. That is, the factors of creature balance are the cost of the creatures themselves, the cost of building the complete structure with all the required buildings, the time it takes to build, the weekly growth rate, the amount of HP, attack and defense, special abilities, and the overall place of these creatures in the army of their castle, the specifics of their interaction with other, weaker units... Simply lowering or raising something can disrupt a well-structured system...
Moreover, this isn't like Heroes 3, with its overpowered Necropolis castle, or the desire to make the "balance" a dull leveling of all races, averaging and monotony. In Heroes 2, everyone is different and everyone is strong, like rock-paper-scissors.
I'm not saying I play a lot as the Knights, but I personally have always liked Paladins. The same goes for Phoenixes and Titans. Peasants are, of course, a bit weak, that's true... if they had the "Tax Collector" ability, like in Heroes 4... :) Maybe I agree about the Ghosts, but a lot of testing is needed...
Another question is, what type of game is this patch for, playing against the AI or against people...?
Test it. And for now, at my level :smile39: :), the original is enough for me...