Mostly, what was said about the fourth game is correct, but it gets incredibly boring when, on Champion difficulty, you clear the map with a leveled-up hero – right hook, left hook, pick up what's left of the enemy, then repeat all of this with the next enemy – and so on, day after day. Compared to the fourth game, the third game is less complex and more well-thought-out, i.e., everything is neatly organized – I think this explains its popularity. Compared to the third game, the second and especially the first are much less popular – apparently, they also cause deadly boredom. But the lower popularity of the fourth game is really a pity for such a good game.
Yes, in the third game, everything is neatly organized, but all the shelves are the same. All the factions, for example, are very similar – not in terms of the pictures, but in terms of the gameplay itself. There are differences, but they are minimal. Everyone has two types of heroes, everyone has flying units, archers, and tanks, etc. The entire gameplay process for any city becomes routine: build everything you can, upgrade everyone, bash-bash... This is where the deadly boredom comes from.
That's why the fourth game reminds me of the second – complexity and beauty that arise not from QUANTITY, but from QUALITY. In chess, there are only 6 types of pieces, but the possibilities are endless (by the way, in the second game, there are also 6 castles with 6 types of creatures, and in the fourth game, there are 6 castles).