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I don't know if anyone has suggested this before, so please don't judge me too harshly.
This race represents a separate branch of development within the Necropolis faction.
1. Slave - humans kidnapped by vampires for feeding, entertainment, and various experiments. Building: "Pen." A weak unit that goes into battle with bare hands.
2. Werewolf - (after building the Library, an alchemical laboratory building appears, allowing for an upgrade to the Alchemist's Tower). After conducting experiments, the vampires bred a new breed of slaves. Absorbs 10% of physical damage. I think this is reasonable because upgrading this building will be quite expensive, and it won't be possible to build it soon.
3. Worshipper - humans who have chosen to dedicate their lives to serving vampires. I haven't fully figured out all the special abilities yet, so I'm waiting for your suggestions! Building: "Desecrated Church." You could also build something else for them instead. They are ready for anything to achieve transformation, and after the death of a friendly unit, they gain rage.
4. Convert - after performing a ritual, the worshipper becomes a vampire at the very bottom of the hierarchy. Adds "Ritual Circle." They gain strength, stamina, and some kind of immunity or resistance.
5. Guardian - a caste of vampires whose purpose is to guard the ancestral nest of a given clan. (You could add a watchtower like the Dwarves, so that defenders appear from nowhere when attacked). Building: "Guardhouse." Or perhaps something more interesting.
6. Dark Guardian - those who have proven their indispensability are initiated into the inner circle of this caste. They fight with a pike, so you could give them a ranged attack or a piercing attack like in Heroes 4.
7. Trainer - a vampire who has dedicated himself to training bats. He should probably look like a falconer, but instead of a falcon, he has a huge bat. Building: for example, a cave where the bats live.
8. Master - a trainer who has achieved great heights in his field. He can send swarms of bats into battle. Attacks at a range of three squares. (Ranged attacker).
9. Archivist - a vampire who handles all the paperwork for the clan. He is deeply respected because he knows a lot. (Ranged attacker). Knows 1-2 spells. "Library."
10. Alchemist - the same as the archivist, but he has a tendency to constantly mix things. Also a ranged attacker, knows the same spells as the archivist, but can also throw bottles with his potions. "Alchemist's Tower."
11. Rider - they learn to control them from childhood. At first, they walk. After building the Bestiary, the building is upgraded. "Cliff."
12. I haven't decided what the rider will ride. You could make them Nazgûl-like or give them a giant bat. Like the Dark Elves, their beast can bite.
13. Elder Vampire - something gigantic that hits very hard and very painfully. "Tomb." No answer.
14. Progenitor Vampire - the oldest vampire, also large and fearsome. He is able to distribute excess absorbed life force among his brethren.
Hero ability "Vampirism" - 5%-10%-15%-20% of the unit's life force is absorbed. Except for werewolves and worshippers, probably.
That's the race. I'm interested in your additions. :smile24:
Yours, eternally fiery Inquisitor!!!!
В общем есть еще причины для оптимизма, как говорил умирающий от ран эльф при виде плывущего по реке трупа орка.