The map was generated in such a way that it took a very long time to get anywhere – long roads, and I only found the first utopia in the second month; also, it took a while to gain control in the guilds. In the final, brute force decided the outcome, although Pasha's archers dealt very heavy damage. Thanks for the game!
The map was generated in such a way that it took a very long time to get anywhere – long roads, and I only found the first utopia in the second month; also, it took a while to gain control in the guilds. In the final, brute force decided the outcome, although Pasha's archers dealt very heavy damage. Thanks for the game!