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#12
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KioM

1) I would like to reduce the growth rate of creatures in garrisons; they grow too quickly, almost in geometric progression. (Or was that the intention? That if you don't capture the garrisons right away, you'll never be able to?) It's not possible to clear out the garrisons after 2 months; there are 1k-3k creatures in them, 1-4 of level 4, and almost a hundred of level 5-6. Considering the growth rate, there's no way to gather a large enough army to clear them out!
Hmm... 2 months... that's rough (what were you doing?). The growth rate is 2x per week without a central tower. It's best to clear them out as soon as possible. But, I think I'll weaken it.
KioM

2) Objects with a "visited" status that are tied to scripts (treasure vault, obelisk) should change their status after being visited. I know that with treasure vaults, you can revisit them after 14 days, but it would still look more logical to have the status change to "already visited" after visiting once.
JohnnyPae has already hinted at this. But the "visited" status does reset. For now, I've removed the text altogether (I haven't released the version yet). I'm thinking of putting the activation time in the description that appears when you right-click on the object. Ah, and for complete happiness, a trigger is needed to choose a hero on the global map.
KioM

3) Limit the number of heroes the AI can have. In my game, the AI had about 10 heroes running around by the 3rd month...
Where did you get that number? The maximum is 8.
KioM

I couldn't capture the mines in the Dungeon because they kept coming and taking them back. I even put a hero with a small army there to catch these intruders, but he doesn't care; he just hires new ones and sends them in. So, I think two or a maximum of three heroes are enough for the AI on this map for balance, and the player should have the same limit.
The map is small. The level bonuses also imply a large number of heroes. I'm more worried about suicide heroes with a house in the Necropolis.


Added after 3600000000000 nanoseconds
Updated the map to version 0.5 based on feedback and suggestions
- Garrison growth rate weakened;
- To capture an enemy castle, it is now sufficient to capture the central road;
- Improved description and situationality of objects;
- Added a description of map objects and bonuses to the scenario (quest menu);
- Artifact treasure vaults now respawn in a week;
- Now, when capturing an outpost and towers, a level 7 creature arrives instead of a level 6 creature;
- Enemy armies now consist of upgraded creatures;
- The AI now receives its native army bonus at the start;
- Several minor bugs fixed.

In version 0.5 SM, in addition to this, the ability to hire new heroes has been added.

Those who downloaded the map before 2:20 PM on April 5th, Moscow time, please re-download it (I uploaded the wrong version at first, even though the version number was the same).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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