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Reports of online games and their confirmations (Spring 2012 season).

#136
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Vitaliy B
02.04.12 Vitaliy B (Blue, Rampart, Kyrre, Kyrre) def D0mino (Red, Castle, Valeska, Monere) 2sm4d(3) 223

We took all restarts, the respawn turned out to be not great (though as it turned out, my opponent's was also sad) - not a single Griffin Conservatory, Dwelling, or Dragon Fly Hive... There are piles, but all are blocked, and the wood and ore mines require going through a block of 20-49 Grade Gorgons or a long detour off-road. However, there are quite a few Crypts... In the tavern, Kyrre and Jenova have 7 Elves, and on day 5 Ivor arrives, who starts taking the Crypts - by day 112 he already has Grand Elves. The Castle is not being built, so I upgrade the Centaurs and Kyrre runs towards the mines, clearing blocks from piles along the way. Ivor on day 114 picks up a secondary Conflux, on week 2 Unicorns-Castle, Birds-Fort. Then Kyrre runs to the swamp treasure zone: there are 4 Dragon Fly Hives + 2 Libraries in the underground; on day 217 he gets killed and runs from the home town to fight the 20-49 Devils near the opponent (week 4 was plagued). Kyrre has stats vs. Monere +9, +4, +3; on day 223 we reach the Castle - it's "empty"; meanwhile, the opponent takes a Dragon Utopia on which he loses most of his army and surrenders.
Thanks for the game


I took all restarts, after which Murphy's Law caught me on skill and dealt a practically unplayable layout, where one road leads to the end of the map, 1 off-road is blocked by a hundred Hobbits guarding an obelisk, the second off-road has 50 Rakshasas guarding a Hive. The second road goes straight to a Dungeon secondary for 50-100 Swine. At the respawn, resources are insufficient not only for horses, but even for half the construction towards horses. I hire Solmyr and, using skill and intense micro, break through the Swine, take the Dungeon; wood is okay. But the gold deficit remains nearly unsolvable; the secondary also turns out to be extremely small and poor, almost without gold (though it does have an external dwelling of Red Dragons, which, of course, cannot be taken either). I need to take a Crypt (which turned out to be near-max) on necropolis-favorable terrain. Again Solmyr (all this while planning to level Monere) took it. Horses are finally built, but by day 117 gold is either for a Citadel or for the subsequent hiring of horses. I choose the Citadel and then all week send horses one by one through the stable in the secondary. I find a prison, free it for lack of anything better to do, and, oh miracle, Bron arrives with 7 Basilisks. With a couple of accumulated horses and the Basilisks, I immediately rush to break through the Hobbits, behind which I see a Conservatory (a tier 3) and a Dwarf Cottage, which I take; meanwhile, Solmyr shoots his way with Lightning Bolt and 8 Air Elementals along the off-road from the secondary to the treasure zone (10-19 Grade Medusas) and finds a tier 1 Conservatory there. On day 126 I find an Angel dwelling. Solmyr takes the tier 1 Conservatory. On day 131, with 3 Angels and 7 horses, I barely take the tier 3 Conservatory. After that, I go down to the underground secondary, take the Necropolis, and head into the treasure zone there. I gather a stack of 12 Angels from the Conservatories. But Kyrre's tavern stats are frightening; I have to run to the Dragon Utopias. Well, it's the usual story there :D But I will learn to take them, just as I learned Crypts and more or less Conservatories. There's still time until April 20th (I've only been playing by HeroesWorld rules for a week).

Thanks for the game.
Лужа грязи - твой почётный пъедестал... и, ради бога, перестань мне сниться...

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