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First of all, my entire idea from the very start of the "Best of the Best" tournament was that everyone should play from the same save. Impossible or normal difficulty – it doesn't really matter... If you forgot -
We are considering exactly this phrase – Impossible is more difficult than Normal. And nothing else – because there is no need for anything else. At the same time, if you remember that discussion, many people stated that they would definitely play on Normal. And now it will be like this – if you want to get a corresponding rating, please play on Impossible, if you don't want to, you will still get it.
:)
That is, with these coefficients, I also avoided discussions about which level to play, in other words, I don't care now how many difficulty levels the tournaments will be held on.
Secondly, I haven't encountered a single well-reasoned argument from a player on "Normal" in defense of your policy. And statements like
All those who sent you a save on "Normal" would have played on "Impossible" just as well if there was one save for everyone. Those who consider "Impossible" to be an impossible starting level (exactly – a starting level, not a game), will not send you their final save because they don't have one.
Therefore, I am distancing myself from the discussion of tournament balance.
I personally agree 100% with everything you propose. And I tried to point out the imbalance that may arise in relation to any of the parties being discussed. But now I will no longer speak on behalf of those who do not want to speak for themselves.
So you have no reason to be offended that no one listened to you.
There is logic in your phrase, undoubtedly. Only I was thinking about a completely opposite point, which you, for some reason, are silent about:
Why did you offer "all willing" players to participate on "Normal" and then, after a long time after the start, introduced a reducing coefficient for the current tournament? While you yourself agree that this coefficient cannot realistically reflect the difference between the starting saves.
For the hundredth time: the tournament started, and the rating calculation system was invented a little later. And so as not to delay, they decided to calculate the rating from this tournament. A coefficient was introduced for Normal so that no player from Normal could overtake players from Impossible in the rating – I explained above why this is so. For this tournament, we decided to calculate the rating for everyone, but Normal players have the right to withdraw from the rating table, because they were not warned in advance about the coefficients. In the future, they probably will not be able to withdraw, but it all depends on VDV, what decision he will make.
While you yourself agree that this coefficient cannot realistically reflect the difference between the starting saves.
And if the introduction of a reducing coefficient has the goal of "luring" players from Normal to Impossible, then why was Normal introduced? That's what I can't understand! :D A vicious circle...
But I repeat – your comments were listened to, something was changed, and something was explained why we will do things this way and not otherwise :)