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Well, I finished the map. I played it casually, a couple of hours a week, so the process took a while.
It's a pretty good map, although there are quite a few challenges with the quests.
And it's annoying to have to click on the teleporters 50 times.
It would be nice to design a map so that the player initially knows what to do and where to go.
Otherwise, I ended up killing everyone, and then realized that I needed 3000 Azure Dragons and started running around looking for quests. I didn't want to look at the map in the editor beforehand and figure out how to complete it.
And another point – I always encounter this problem on almost all maps. First, you develop, and then you get the Restoration + Blindness spells, which allow you to kill armies that are 10 times stronger than yours without much difficulty (and there are usually no such armies among the enemies).
So, I recommend either removing these spells or making the enemies Earth Magic Experts + Restoration, and giving them primary skills of 30-40 right at the beginning of the game, so that you have to fight for survival from the beginning. Also, give them 2-3 times more castles than the player, so that their weekly growth is much higher, which will force the player not to stay in one place.
And make the Necromancer enemy with Necro artifacts very powerful, so that by the time you get to him, he has a couple of thousand Liches.
But overall, I liked it, thanks!
P.S. Everyone writes that the difficulty level of the map is "VERY DIFFICULT," they should all be renamed to MEDIUM difficulty.
P.P.S. And if you play with WoG or something similar, this medium difficulty level turns into Easy