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What do the official forums and the fan forums want?

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#53
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Dirty_Player
You've made quite a comparison. It's one thing to rebuild and lose a day and 10 resources, and another to lose 5 days and 28 resources (not to mention the possibility of running out of cities where you can build).
And the statement that you need to guess where to build only reinforces the idea that, for you, heroes are a game of chance...
And morality is not even a subject of debate. Morality exists in Heroes, but rebuilding doesn't exist in SoD.

You're somehow hiding behind the mod. We're not talking about the advantages of the mod; it can be installed in Heroes as well. It's just that those who play SoD don't play with HL templates, and those who play with HL templates play Heroes. Pasha, Albert, and I are all trying to get this across to you, but you, in turn, write a long text with very little substance.
Unfortunately, I must say the following: "specificity" is a scientific term, and it has no contradictions due to its irrefutability, i.e., the fact that it is simply impossible to refute! Will you now tell me that God exists or that it's a fiction?

In contrast to your somewhat inaccurate comparison, I will say that there is a different number of each resource in each pile, and where is the balance if I get 3 and you get 5, for example? Consequently, I can build faster. And if we reduce it to balance, we can end up with a stupid sequence! First, the mirror, then an equal distribution with a start for one race, then we start distributing resources and money in the same move point from the starting castle, and even if the amount is the same everywhere and in the same location, randomness still comes into play because you have to take something first, and then the heroes should be the same, and the development branch should be the right one. Isn't that too little differentiation? It's just that lovers of the 100-meter sprint don't see the essence of the game! It's not about balance, but about the counterweight of data. Heroes are not created to be similar and equal to each other; that's a gamer's invention! And magic doesn't have to be equal either. If earth and air are super magic, why should they be equal to the other magics? And what's wrong with Armageddon, Berserk, or Clone? Of course, air is DD and acceleration, and earth is teleport and slow; these are the most important spells, but let's give all magical skills all the spells. There is a kind of hierarchy in the game, and the programmers are changing it. And it is the change in the hierarchy, both in the heroes (who rush around the map) and in magic, and even in the gameplay itself, that is already a change in the game, not an improvement.
Why are you writing the nicknames of players who prefer Heroes? A preference for one doesn't mean that the other is necessarily a wrong choice. It doesn't solve or justify fans of one version or another.
Everyone started playing a game of chance, but then they started creating, let's say, a game that isn't a game of chance, which is creating a new version of the game. No one condemns the creators; why condemn those who play the classic version? I personally agree with and support the statement of one person that SoD is a harsh life, and Heroes is an invented fairy tale. So, fairy tales and cartoons are not for everyone.
And finally: now I am comparing things that, in your opinion, should not be compared, but as a mathematician, you should understand that as the boundary between the materials being considered decreases, the convergence of contradictions will occur
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...