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What do the official forums and the fan forums want?
Here's the thing: the final Tournaments – Baes, Portals, and ours – were originally conceived as competitions for the strongest players, like Wimbledon and Roland Garros. The top players were always the highlight of the tournament, at least from a gameplay perspective. Despite some individuals' attempts to limit participation based on location and "localism," this idea didn't work out. Therefore, I personally prefer to watch a prestigious tournament featuring the strongest players rather than a tournament for novice finalists (except perhaps for Gomunguls, all the others who voted for SOD more or less fit this description). On the other hand, those who vote for VT are often participants in the finals of the CIS tournaments of the last two years. In general, like many others, I would prefer a focus on the quality of the game.
Now, "seriously." The logic of the message was as follows: since opinions are practically divided in half (is this news?), it would be great to try to find an option that satisfies both sides.
Pit for LM, you apparently didn't understand the meaning of my suggestion. At least, such an option has never happened before – that's for sure.
Let me try to explain:
Based on my online experience with both versions, I have come to the conclusion that SOD is a concept that works well for small-sized maps, all sorts of skirmishes, balances, and frantic gameplay.
On HL+U maps, VT is much more preferable.
I see the main reasons as:
1. The absence of unnecessary objects and artifacts (when there are 2-3 Utopias on the map, getting all sorts of sea pendants in them is a dream for any true "SOD player").
2. The ability to obtain the necessary spells in the magic tower by rebuilding. This eliminates situations where one player gets a scroll with DD, and the other is not even able to obtain transport spells.
3. The absence of necromancy, which essentially kills the spirit of the game on HL+U. The strategy in SOD often boils down to digging up 3-4 good necromancers who will chase after neutrals, then we intensively search for artifacts for necromancy, and in the end, we get a mega-interesting final battle of 3,000 skeletons against 3,500 skeletons.
An additional example: in Europe, they usually play with a ban on necromancy. In Chaos League, one of the strongest communities known for its games on large maps, they quickly created a special patch that prohibits raising skeletons. The creators of VT followed the same path.
Now, the essence of my suggestion is to pre-define the conditions so that maps of size L and M (if necessary) are played on the SOD version by default, and HL maps are played on the VT version. Moreover, it's no secret that ardent SOD players generally dislike large maps. At the same time, for some kind of mini-nostalgia, the version is not a major factor.