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Batman: Arkham city

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Ta-dam-ta. Here we are playing psychological Mafia.
1. The game is played in non-private mode.
Private correspondence is permitted for members of the Mafia and those entitled to it by their roles. An eliminated player has no right to write on the forum or to anyone in private about their role. Likewise, remaining participants have no right to write to them about what role they possess. All discussions regarding roles are possible only between eliminated participants.
2. Voting.
Each participant must cast a vote either against a specific player or in defense. For this, we use colors: red - against, blue – for.
A red vote is counted as «- 1» for the chosen player, and a blue one as « + 1». A participant who does not vote receives «–2» against themselves during the vote count. A player deprived of their vote due to the action of any role will have 0 votes against them.
During voting, your opinion may change, so feel free to change your votes. Only your last vote is counted.
3. Players' roles are revealed upon their murder/execution as long as there are more than 10 participants left in the city. 10 or fewer - all roles remain hidden. Exceptions are based on special role actions (e.g., doctor's serum).
4. If a player is inactive on the forum for one game day, a replacement is made or a modkill occurs without revealing the role.
5. You can write in the game thread at any game time – both day and night.
6. The game starts with the night, but on the pre-game (zero) day, you must at least "check in" on the forum.
7. It is permitted to reveal your own or others' roles. However, a screenshot of a private message received from the GM cannot be used as proof of possessing one's role. Such a player is disqualified from the game. The side they played for automatically loses.

Insane criminals have escaped from the psychiatric hospital and threaten all peaceful residents of the city, and only true heroes can stop them!

Mafia
Boss (1st rank) and several henchmen (2nd rank, etc.)
Night actions:
1. Murder.
2. Intimidate the population. Deprives 2-3 people of their right to vote for 1 day.
NA must be sent by the Mafia Boss. If no message comes from the boss (boss is dead or absent) - the message from the second rank mafia, etc., takes effect.
Mafia can kill the same person every night.
The Mafia Boss is deprived of their right to vote the next day if they intimidated half the city or more (two people out of only four remaining, for example). However, the loss of vote is not announced aloud. The Boss's vote is simply not counted by the Mage Guild at the end of voting.

Joker (1st rank)
A cheerful and eccentric villain, the opposite of the gloomy Batman. A schizophrenic.

Ra's al Ghul (2nd rank)
A practically immortal man who has lived for several hundred years. Obsessed with the idea of destroying the entire population of the planet.

The Riddler (3rd rank)
One of the most prominent figures in the city's criminal sphere. Very intelligent - riddles, puzzles, and all such things are his credo.

Two-Face (lawyer)
For a long time, he held a high-ranking position in the city - he was a prosecutor, as well as an excellent lawyer. He was a good man, but unfortunately, the trauma that disfigured his face completely changed him.

"Clears" a person during voting. That is, he points to a person at night and, if they are attempted to be hanged during the day, based on the voting results, the Mage Guild announces that the doomed person is cleared and no one is hanged.
The lawyer can clear absolutely any player. Including himself.
If the lawyer remains the only mafioso in the city, he becomes ordinary mafia.
The lawyer can clear the same person every night. If the lawyer was killed during the past night, his clearance for the current day remains.


Maniac
Catwoman
Nimble, smart, beautiful, and deadly dangerous. She is a thief, and she has her own plans for this city.

Plays for herself.
Night actions:
1. Murder
2. Kill with particular cruelty - bloodily, revealing the character's role. Evidence remains and the victim's role is revealed. (Leaving evidence - the city finds out that the killed person was a victim of the maniac. The maniac himself is not exposed.)
3. Torture - the player chosen by the maniac is deprived of their vote for two days. At the end of the night, the loss of vote for the chosen player is reported; this is also announced the following day.


City
Batman (commissioner)
Hero, protector of the city. Gloomy and obsessed with intrusive ideas.

Protector of Gotham
Night actions:
1. Document check. The commissioner is informed about the target's affiliation - maf/not maf.
2. Murder. Probability of leaving evidence - 50%. Probability of revealing the victim's role - 50%. (Leaving evidence - the city finds out that the killed person is a victim of the commissioner).


Nightwing (cop)
Former "Robin," who set out on his own path of fighting crime.

Comes to a participant at night and, if he comes to a role, annuls all its actions. That is, the doctor does not heal, the commissioner does not check, the maniac does not kill, etc. Mafia does not kill only in the case that the cop comes to the mafia boss. If he visits anyone of lower rank, the mafia will still make their move.
Saves the target from death and all external influences (serum, intimidation, healing), except for checks.
Exception - a bloody murder by the maniac; in this case, the cop dies along with the NA target. Also, the person visited by the cop has a 50% probability of losing the ability to vote the next day.
Cannot block himself.
Cannot visit the same person two nights in a row. If night falls in the city when only three people are left in the game, the previous rule is annulled.


Robin (shahid)
Robin - Batman's student and partner, helping his mentor.

Points to a person at night and, if the shahid is killed, the indicated person dies with him. If the dying shahid is saved by the doctor, the shahid's victim still dies. Cannot visit the same person two nights in a row. If night falls in the city when only three people are left in the game, the previous rule is annulled.

Jim Gordon (doctor)
Police Commissioner, intelligent, enduring, an excellent fighter and a sharp shooter. If necessary, he can cover from bullets, but is also capable of making someone be silent or conversely - lay out the whole truth.

Night actions:
1. Poison - deprives the target of their vote for 2 turns.
2. Truth serum - reveals the target's role in the newspaper. Probability of exposing the doctor's own role - 50%. Once every 2 nights.
3. Healing. Can heal either a specific person or the victim of a specific role (i.e., writes that he heals the victim of mafia/maniac/commissioner/...). However, if only one negative side remains in the city (mafia/maniac etc.), or if roles are no longer revealed (fewer than 10 players), the doctor loses the ability to heal a role's victim.
If the doctor votes blue, his vote is counted as three, without revealing his role.
The doctor cannot visit the same person two nights in a row.
If there are only three residents in the city, the doc can heal the same person he healed last night.


Peaceful Residents
Four of them. Play for the city, have no NA. Have no special features.

Player list:
1. Neyra Drake
2. Amko
3. Goomer
4. ToX
5. Drakkoshka
6. Matilda (immunity)
7. Xostor
8. Mona
9. Nebo
10. Imaris, the Moon Wolf
11. Lуnx
12. Arandor
13. Ple-Sen

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