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#7
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JonnyP
Oh, I never gave feedback on the map:D
I like it - it's perfect for a multiplayer game, but that's based on what I've had time to check. Maybe strengthen the dolmen under guard (?) and the portal with garrisons (definitely, otherwise it can be broken through on the second attempt)?
The game is considered dynamic, with a focus on killing heroes. Therefore, it needs fast hero leveling from the very beginning, without a large army.
I'm currently working on a second idea for this map + I'll fix the AI, although with the second idea, the AI won't be able to win quickly, but at least it will try. The garrisons can be strengthened. For now, I've put guards there, not for the strongest players)).

Added 2 hours 31 minutes ago
Updated to 0.2
Increased the size of the outpost armies.
Fixed the AI hero's "rush."
Now, to reach the enemy's castle, you need to capture all the towers and outposts along one road (line).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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