Skip to content

Турниры HeroesWorld Cup & World Cup - 2012

User Avatar
#286
Auto-translated
Phew, finally finished this eight-day marathon...

Pit for LM (red, Dungeon, Shakti, Shakti) def Magl (blue, Rampart, Ivor, Ivor), 2sm4d(3), 212.
We took one restart each on the first day, and we began.
111 – I'm in the underground, but there are two native heroes in the tavern, I gather 160 Troglodytes, we play. There's their external dwelling, a Naga bank, a secondary through the portal behind the wolves.
112 – Gogs, wolves, ghosts – some messy fights, I come out with 133 guys. The secondary is grass-type, which is not bad, and there's a Conservatory at the entrance.
113 – Castle taken. Shakti kinda mindlessly ran back and forth, gaining +1 Knowledge.
114 – I check the Conservatory, minimal, good, we'll take it.
115 – +1 Angel, lost another ten Trogs.
116 – Dwarf stockpile for 15 with Tyraxor, and then Shakti goes into the Naga Bank 2-3. Turned out to be a level 3, Angel and 100 Troglodytes couldn't cut down the stack in the first two rounds per hit (bad luck with damage, and Offense was still just basic at that point). In the end, barely crawled out of there with 47 Troglodytes. The Inferno secondary is canceled, and for a long time at that – I'll only get to it in the middle of the third week… Well, at least I have gold, I can build something.
117 – Manticores in the citadel.
121 – Very lucky, two native heroes in the tavern. Upgraded the Harpies, bought the Manticores, cleared the Medusa external dwelling. Gunnar found a Conservatory deep in the respawn, absolutely super, and there's a convenient exit to the underground treasure zone nearby.
122 – Lost one Manticore in the Medusa dwelling at 8, annoying. Then Ivor shows up with his first-week army, kills Melody, and runs away. Too bad, Shakti was standing nearby and could have finished him off.
123 – Buy the spellbook, Mass Earth is already there, a Slow scroll too, the guild gives Blessing. Can take any Conservatory with 160 Troglodytes.
124 – Breaking through the exit to the treasure zone, I immediately see a Hive behind the Magogs, not bad. On his turn, my opponent kills my scout, who had collected a 2k chest and some ore, which Ivor had stolen a couple of days earlier.
125 – The Conservatory turns out to be minimal, very annoying. I head for the treasure zone, put my troops in the castle so I can destroy the blue scouts next turn with some troops. They approach perfectly and are left wide open for Alamar's attack.
126 – Take out two blue heroes, Shakti gets +4 Wyverns in the treasure zone. Where Calh died, I found a +3+3 Shield.
127 – Visited the library, took another 6 Wyverns and a gold mine. Built Swordsmen and took their external dwelling.
131 – Break through the Efreeti for a +3 Sword and Sphere of Air. The treasure zone is over, I need to split up and figure out what to do next, and that's exactly what's not very clear…
132 – Alamar takes the +3+3 Shield from upgraded Basilisks, there turned out to be 4 stacks of 10, they put up a good fight. Shakti, via the stable, mana vortex, and Expert Earth with Lightning Bolt, runs to the ГО. On my side – there are creatures, on the other side – unknown, and I don't really have an army either, but there are no more exits to the treasure zone either, so there's not much to do.
133 – The Bear horde falls, tolerably – lost 4 Manticores and a few Medusas, but on the other side – a horde of upgraded Cyclopes, that's a no-go, turning back.
134 – Kill a horde of Crusaders for a Fireball and a Manticore external dwelling. You know, if I had played properly, I could have been doing this on the first week, rushing early in the second week and ending the game quickly… I set up a chain for Gunnar to take (he has Expert Logistics, a stable, and speed boost on Harpies – should be able to make it) the Inferno secondary, which I plan to break through with Shakti the next day. I clear another Hive, 4-6. We pause here. The prospects are pretty foggy… Although Shakti finally picked up Logistics, so now we can run around.
135 – The Hive turns out to be 6 Wyverns, an Imp stockpile of 2k is taken, Gunnar passes through to the secondary, scaring away (fortunately, because leveling him to 5 is absolutely not allowed, and Logistics is already Expert level 3, making the hero very valuable) all the guards along the way. After taking Inferno, I send out scouts and see two wonderful exits to the treasure zone. I buy Shakti out there. The portal, as it turned out, led to the underground treasure zone I had already cleared, but the lift led out to the grass, which is great.
136 – Kill the Wizards for a Refugee Camp and +3 Magic Armor. There turned out to be a ton of them, about 40, but they died surprisingly easily. Also clear a Hive guarded by 40 G. Behemoths.
137 – Get 8 Wyverns, attack the Fanatics for a +4+4 Crown, and there are almost 100 of them. But Shakti just dominates unrealistically, destroying them with some trash troops almost without losses (a couple of shooters and a Wyvern). Went after the Archmage horde for the Library after that without any hesitation and broke through without losses. Gunnar cleared a gold mine, and I was very lucky that he was 200 XP short of level 5. In the capital, I finished building the castle and the Summoning Portal.
141 – Gunnar scouted a +6 Sword and an Arena, and Shakti, upon entering the library, [scouted] Angels guarding something nearby. So I went for the artifact and the stat boost, but the Angels (5-9) were guarding some junk, it seemed (although it turned out to be Gauntlets), so I didn't go for them.
142 – Kill a horde of upgraded Medusas and get an absolutely unreal artifact from a tomb – the Cape of Speed!
143 – Take the Golden Bow as planned, split up past the stable, then past [a spot for] mana, and run to the ГО.
144 – The ГО falls without issue, too bad I attacked the Crusaders instead of the Angel and they killed 8. Didn't quite reach the capital.
145 – Take the capital, everything around is empty, Ivor shows pathetic stats: 12-12-6-7.
146 – Miss a castle secondary by one tile.
147 – Take the town, finally level up to Advanced Wisdom, and Alamar teaches Shakti Meteor Shower (from Dimer) and Resurrection.
211 – Bring up the army, head towards the opponent's last town. Meanwhile, Ivor takes a Utopia and slightly improves his situation.
212 – Move toward the town, and then there's a somewhat inexplicable surrender, because the opponent leaves his entire army near a tower with a level 1 hero. Inexplicable because Shakti was one tile short of reaching him, and I didn't have gold for another hero, having spent it all on delivering growth from two Castles. Nevertheless, the FB was fought for fun:
Shakti (28, 16, 17, 14(269)), Expert Attack, Tactics, Earth, Defense, Resistance, Logistics, Advanced Wisdom, 49 Medusa Queens, 50 Evil Eyes, 34 Crusaders, 1 Angel, 22 Wyverns, 363 Troglodytes, 51 Archers, Cape of Speed, Golden Bow, +1 Luck, Sphere of Air; Ivor (13, 18, 12, 12(240)), Expert Archery, Attack, Wisdom, Defense, Advanced Diplomacy, Earth, Basic Resistance, 1 Silver Pegasus, 9 Dwarves, 1 Unicorn, 36 Wyverns, 1 Unicorn, 31 Archers, 16 Unicorns, Boots and Necklace of Resistance, Books of Fire and Earth.
The fight is not difficult, Mass Slow, and the main stack decided it, killing all the Unicorns with a Luck strike except one. The rest of the army heavily thinned the Wyvern stack. Ivor's Armageddon didn't affect the situation, my Medusas and the Angel resisted, and there were still plenty of Troglodytes left; they finished off the remaining Wyverns in one hit.
Thank you for the game.
Attachments 1
1 file attached • Total size: 338.1 KB

Statistics

Welcome our newest member: leyu