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Divine Journey

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There were few suggestions on where to go, and Heimyr, supporting Kerlian, proposed visiting the ruins. The treasure was located there, and although it was obvious that it would not be possible to reach it right now, it was necessary to at least have an idea of what to look for in order to achieve the goal. And the goal needs to be studied.
- Indeed, perhaps someone already knows something about the treasure? - the dwarf addressed the group of adventurers.
Then he turned to Nokou.
- In short, there is a runic alphabet, the combinations of symbols of which make up runic spells. Their principle is to change the events in favor of the caster, but the result is, in principle, not much different from the blessing spells of other magics. This magic is very complex and is used by us, mainly by priests, they are rune masters and read, observing a certain intonation, gestures... In general, concentration is needed. And also, magic can be placed in objects, most often - amulets with an image of these very runes. But the effect will be noticeably weaker. In essence, runic magic is the magic of warriors! Ah yes, here, - Heimyr put his hand in his travel bag and pulled out a small, worn wooden tablet.

- This is the rune "Odal", in our people it is mostly used as a symbol of the native home, - the dwarf handed the tablet to the snake-man. - You can take it as a keepsake, but don't mind, although I trust you, it does not contain magic, because powerful things cannot be given away left and right, right? - Heimyr smiled.
aka Sir Holmes aka David Jones.