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#517
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KioM
the process is very simple:
you move the second map into the archive with the first one, for example, name it map_2.xdb and create a corresponding map_tag file, and then in the script
WarpToMap('AdvMapDescTag:Maps/Singleplayer/map name/map-tag_2.xdb.(AdvMapDescTag).xdb#xpointer(/AdvMapDescTag)');
the second parameter is the player ID, by default 1.
and can't you just place another map in the maps folder and point to it? because putting a map in the archive with the second one... there's not just map and map_tag, but also ground and underground terrain.bin, which, I think, contains the map's landscape.

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