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the process is very simple: you move the second map into the archive with the first one, for example, name it map_2.xdb and create a corresponding map_tag file, and then in the script
the second parameter is the player ID, by default 1.
and can't you just place another map in the maps folder and point to it? because putting a map in the archive with the second one... there's not just map and map_tag, but also ground and underground terrain.bin, which, I think, contains the map's landscape.
Мои карты: Town Готовится:Чума (40%), Сосиска(42%), Война Грааля