the process is very simple:
you move the second map into the archive with the first one, for example, name it map_2.xdb and create a corresponding map_tag file, and then in the scriptthe second parameter is the player ID, by default 1.WarpToMap('AdvMapDescTag:Maps/Singleplayer/map name/map-tag_2.xdb.(AdvMapDescTag).xdb#xpointer(/AdvMapDescTag)');
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