A tough game. Details later.
Thanks for the game
The game exhausted both of us. I didn't really like the template. The game lasted a total of about 10 hours (over 2 sessions) - definitely not for a "Speed and Onslaught" tournament :)
111 - Ended up playing slow roads. Right next to the Castle there is an external dwelling of mages and caps, excellent. There are 2 crypts and a sword+3 behind fairies.
112-117 - took Inferno secondaries, both with a thousand, in the capital 1-5 in the fort. A golden bow is spotted behind 50+ crusaders and a sword +5 all behind 50+ mages. The edges of my own treasure zone are visible. There you can see a shield +5 and a hive with a prison.
On the way from the capital, cons for marks, there is also a hive behind 20+ archmages and a helmet +3 knowledge behind gogs, a dragon necklace +3\+3 behind 10+ magic elementals, there is also a Pandora's box behind 20+ champions who are also guarding an ambassador's ribbon.
121-123 treading water and deciding to try to break into the treasure zone on 124.
124 - There is double guard: monarchs and minotaur kings. No tactics or oil. In general, I break through with heavy losses of monarchs and minotaurs block the passage past them, although I thought it was possible to pass there. 7 mages, 109 caps and 8 golems remain. Well. in general, by the end of next week I'll make a chain to enter the treasure zone from the other side via 50+ swordsmen.
on the 3rd week the treasure zone was cleared (mini and pre-mini potions, nag external dwelling, arena and a couple of prisons, 2 Pandoras for exp.)
On the 4th I take the golden bow, sword+5all and go to the blues, drive out all the losers, seize castles, take the capital on day 7. I go into the Dragon Utopia - maxi. Damn, not enough power, I don't go in there.
next week I buy out the Castle growth, gather power and attack Tazar in the capital. Advantage in power, in stats too, but the FB was not easy.