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A cool story from Sticky.

#2
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interesting idea... I'd like to add another thought to the topic of variability... if we're talking about a sub-model, perhaps it should include more creatures that hate each other, like ifrits-djinns, angels-djinns, etc... This would further increase the importance of scouting. And, for example, if it's advantageous to go for Fortress units in 90% of cases when attacking a castle on the map, giving that castle a good advantage, then the opponent could build a counter to the Fortress units through a non-standard build using Inferno and, say, dogs...