CTPAHHuK def Zybr 2-0
Revenge for the defeat in the group stage has been taken :)
1. As always, I first eliminated Strength. Zybr removed Life. Without hesitation, I grabbed the powerful Nature. Havr always tries to take it. So I decided to try it too.
CTPAHHuK(nature) def Zybr(death) 1-0
We got cannons. Therefore, I upgraded the Lifewalker with full combat skills and Tactics of the Commander 5555 plus 2 more morale from the Nobility advance. I didn't upgrade combat Tactics, as I was planning to send him into the cannons anyway. However, things turned out differently.
In the first turn of the battle, all my monsters get morale. I attack, removing the immunity from Zybr's Tactics with my Phoenixes and shredding the Vampires with other monsters. Zybr drinks immunity, destroys two of my Mantises with lightning, and ages my entire army with divided ghosts.
I didn't want to retreat into the Cannons with old units, so I cast a general exorcism. In the second turn, morale is also on my side. I was very pleased that Zybr's army had undead and two heroes from different castles with 0 morale - it was convenient for planning moves. So, with my units, I kill the Tactics twice and completely block Zybr's Wizard. The blocked Wizard with 23 Ghosts and 11 Damage gives up. :smile13:
2. Zybr removes Life from me again, and I remove Nature from him. I take my favorite Strength.
CTPAHHuK(stronghold) def Zybr(life) 2-0
I place Cyclops behind my lines, protecting them with defensive meat: berserkers, behemoths, and harpies. I understand that I will have to play defensively against fast Angels and, possibly, against Cannons. That's what happened. My opponent made a Master of Order with upgraded tactics and a Paladin with Cannons. Not knowing about the Cannons yet, I remove immunity from my opponent's heroes with my Cyclops, just in case. Immediately, Zybr ends up in the Cannons and tries to get closer to my heroes. He manages to get close to the Mage, and I manage to protect the Tactics and Cyclops with behemoths, berserkers, and harpies.
In the second round, Zybr skips almost everyone, except for Ballistae and Archers, who open fire on my Mage. Immediately, the archers receive a response from my Cyclops and Harpies. When the Behemoths come out of the Mage's wait, Zybr's Mage has already cast Forgetfulness on my stone golems. The almost-killed ballistae and archers severely damage Zybr's army's morale, which drops to 0. Therefore, I decided to expose my mage to the attacks of angels and crusaders, knowing that in the next turn, my behemoths will be after the Angels and before Zybr's Mage, to whom they will reach if I get a little closer. Therefore, the Behemoths went to finish off the archers, closer to Zybr's Mage-Tactician.
In the next round, Zybr's Angels go into wait, and the Crusaders finish off my mage. For this, the Crusaders immediately receive a second wave of behemoths and berserkers. The attacking behemoth hits Zybr's Mage, and my pumped-up Tactics burns the corpse. The game ends when my 9 Behemoths, with a touch of the legendary axe, destroy 5 Angels without the Mage-Tactician. The battle ended like this :smile13:
Thank you, Zybr, for the patient organization and for the final game. Everything went great. I enjoyed the tournament, and the result is satisfactory :D
In the first battle, he also had a Tactics with 555 + shield of death, but with slightly lower parameters. I made a mistake in that I didn't arrange the troops in the right order (that's what it means to just host:)) and I got a good beating with the Tactics through the vampires (they were absolutely useless, by the way). I took Damage specifically against the bugs so that they couldn't bind the main attack stack and retreat into the Cannons. I aged the main stacks of the enemy, but there was also a mistake: I needed to put the ghosts under the attack of the Phoenixes so that they would destroy the griffins, but I didn't even think about it right away. But in any case, I expected a retreat into the Cannons, which cannot be said about the mass exorcism. Well, and then the morale came to all the stacks, which is a definite destruction of the Tactics.
1-0 in favor of the Wanderer.
In the second game, we took our favorite races, it seems. I had only one option - to play through the Cannons. And that's what I did. In the Cannons, I managed to surround the opponent's mage (I was more afraid of him than the Tactics because of the dispel). I gave the archers to be shot at, so that they would at least lure someone out and maybe provoke attacks. For killing the enemy mage, I give the stack of crusaders. I cast Forgetfulness on the Cyclops. This was probably the only mistake, because I simply forgot about the opponent's Tactics turn. As a punishment, acid flies, and the main guarantee of victory in this battle dissolves. It becomes impossible to control the behemoths, and the angels also weaken significantly. Victory for the Wanderer.
Thanks for the game :) It was difficult, and he didn't forgive my inaccuracies and mistakes :)
Congratulations on the tournament victory!:smile13:
Well, we'll wait for the result of the game for third place, then we'll summarize, and give out medals to everyone on the podium :)

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!