I partially agree, but when you work on something collectively, many things have to be redone later :) Each person contributes something of their own, and this contribution doesn't fit into your initial idea. I once worked on developing an online RPG game in this way – we gathered a team of 10 people and started writing a dungeon from scratch. As a result, the work went faster, but the final result took significantly longer compared to if you were working alone (because you have to redo things :)). So, there are both advantages and disadvantages.
The plan can be general, and everyone can "work on it" separately :)
The fact that people contribute their own ideas is great. This eliminates a certain monotony and adherence to a specific style. Of course, you need to coordinate, but the main thing is to communicate in the same language.
Oops.:rolleyes: We've strayed a bit from the topic.
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