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#17
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KioM

P.S. The idea to create a map focused on holding territory was actually inspired by your "Resilience" map :)
You already gave me a hint ;)
And let's switch to "you" if you don't mind (we're all mapmakers and/or players, and we'll be communicating on the forum for a long time, and I won't be able to resist anyway :))
I'd like to add one more comment: what about the map's design? Will there be any changes in this area?
Because right now, everything looks quite simple. Although, in essence, it's not really needed here, but since there are external "rewards," the question is quite relevant.

Added 7 minutes later
KioM
I don't like playing on maps where everyone is very slow and the computer takes a long time to think. I don't use mods to improve the AI or anything like that.
Me neither, and that's why I disable enemy turns with scripts. There was also an idea to create a huge RPG map, but after WoE and its lag, the idea was quickly abandoned.
And one more thing: I'd like a few more external objects, but that's just my opinion (I still want to be able to explore).

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