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Current questions and answers regarding the map editor.

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#1186
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JonnyP
Understood. Thanks for the advice, but in reality, it will 'flash' and consume a huge amount of computer resources, constantly updating... It would be simply amazing if you could somehow 'tame' the standard hiring window. :)
By the way, you could combine everything with the market. There's unnecessary stuff there about sending gold to the opponent. But again, it won't be pretty, but there will be no 'flashing'.
Here, the only option is to have a neutral building, not belonging to any player, with a random change in type (if the bonus appears when the type changes, then it's good), and the bonus distribution is determined by scripts (if possible), according to the building that our hero clicks on - then 7 would be enough, even for 50 buildings!

Added after 39 seconds
antonag07
but nevertheless, I wrote that this implementation is not pretty :)

I explained above why.
Me

Well, something like this (I haven't looked at what's been done in your map yet, and I wrote that the option is not pretty, based on your message that what's been done there is also done in a clumsy way).
JonnyP
:smile52: well, everything there is done even through a 'bigger clumsy way'.


Added after 6 minutes
antonag07

p.s. I think that you can also add a "scroll" with a slider to the message window - I'm going to work on this soon (we recently discussed similar issues with one of the participants in this discussion ;)
Great. :smile20: And it looks like I'll get the role of the Chinese guy :(
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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