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Current questions and answers regarding the map editor.

#1170
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"What about scripts? Writing an awesome function? After all, we need to make it so that you can recruit any number of creatures from the available ones (2 out of 5, 3 out of 5), and not just all at once or one at a time."

Again, there's a misunderstanding. One thing is to make it possible to recruit 1 random (or specifically selected) creature from a designated set of creatures each week.

And another thing is to make the recruitment window like in a city (I asked you about this above).

Added 2 minutes later
Regarding the "awesome function" – it will be quite simple at first glance; however, you need to clearly understand the tasks you want to solve (they are not entirely clear yet).

Added 2 minutes later
JonnyP
Maybe it's not exactly what's needed – you can use Interact to touch the desired dwelling (depending on the day of the week), and hide the dwellings themselves :smile08:


As I understand it, Dyrman wants the level of creatures in a specific building to depend on the week number; creating multiple buildings is impractical (the script weight won't decrease significantly) and unaesthetic.