Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Yes, it turned out to be very strong. The Mafia had a hard time. It was supposed to have a significant impact on the game from the Serial Killer, but it didn't work out. I expected that with healing available to all teams, not many Mafia members would die in the first two nights, and the Detectives would eliminate some and leave only the Snipers against all the Mafia. Speaking of 75%. Initially, it provides natural protection, and only then does the Bodyguard come into play. Both times, Toxic would have died if it weren't for Barney, so the randomness is unpredictable. Under certain circumstances, the overpowered Snipers could have been eliminated. The game was mostly based on luck. Whoever got lucky. And that was clear even after I posted the setting.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт