4.03.2012 AlexAG (blue, Stronghold, Tyraxor, Kyrre) def 7z (red, Rampart, Mephala, Adelaide) Jebus Cross 137
First we restarted all my restarts and two of the opponent's restarts... The opponent immediately warned that he was on vacation, so there might be minor internet glitches and turn times would be short, meaning we'd have to play in 3-4 sessions...
We started playing, played for almost a week, and when we loaded the opponent's save the next day - it turned out the connection was interrupted BEFORE the turn was passed from me to him, and my Day 6 moves were not saved, although the opponent had played through the entire Day 7... We loaded his autosave of Day 6, I re-took my turn, but the opponent couldn't replicate his Day 7 move after three attempts (he kept losing an extra unit) - so I offered to start the game from the beginning counting as the last restart...
111 - five heroes, an external marketplace under the castle, external dwellings of gopniks and wolves, tons of treasure chests and piles in the vicinity, a Dragon Utopia and a conservatory are revealed. Kyrre was caught by the tail in the tavern, who was immediately and ceremoniously promoted to papa... Additionally, Mullich was spotted in the tavern and was hired on 112, although he ended up fighting only one battle on a behemoth for a mine...
Wolves in the castle, as usual, none...
112 - a second conservatory and a second Dragon Utopia next to it are revealed, the first one was checked (2-4 without an upgraded stack, turned out to be the max version), also near the first conservatory - a beehive, near the mages; near the second - a free prison behind devils
113 - Eine is freed from prison at level 5 (expert scholar and bookworm - an ideal spell transport), bears are built in the town
114 - a third conservatory is found, which, like the just-checked second one, is identical to the first - 100+ griffins without an upgrade... As it turned out, the first two were max, the third was the double version. Along the way, two more beehives are discovered...
116 - Kyrre takes a swamp village, gets a spell book there, rushes back because an previously unnoticed external dwelling of bears was found right under the first beehive
117 - Kyrre never made it to the external dwelling, in the main everything as usual - 1-57 in the castle
121-123 - Kyrre makes a raid on mage towers, thankfully finances allow it, and heads to the external dwelling, plans - right after the external dwelling to take the beehive and conservatory
124 - the external dwelling and the maximum beehive are taken - a small loss of cannon fodder, but +12 ducks and initial earth magic
125 - the maximum conservatory is taken, almost all the cannon fodder is lost, the valuable units left are 7 ducks and 8 ogres (well, except the angels and bears, of course - 4 of each remained, as before)
126 - another maximum Dragon Fly Hive and one minimum one are taken... result - 22 ducks in total
127 - the second maximum conservatory falls, one bear and one duck are lost... three bears are sent for an upgrade, Kyrre clears the Dragon Utopia guard and goes to the last conservatory
131 - the Dragon Utopia turned out to be the max version, going in with stats 8-6-10-3, having 10 angels, 21 ducks and 6 bears as the main attacking stacks was a bit daunting... Meanwhile, a scout hero of the opponent was spotted in the center, so I decided to skip the Dragon Utopia and move to the center, luckily a Sword of +5 to All Stats and two Dragon Utopias were lying near the passage... and by this time I already had oil
132 - Kyrre takes the sword, searches the Dragon Utopia, gets a Book of Fire, Boots of Levitation and a Sphere of Air (don't remember what the fourth was, I think a cap +4)... 9 ducks, one bear and almost all the cannon fodder remain in the Dragon Utopia
133 - next to the Dragon Utopia, a Pandora's Box with 5 green dragons is picked up, a second Dragon Utopia is searched - max version... 1 green dragon stays as guard (morale of the minotaur), two more - in the Dragon Utopia... one angel and the rest of the cannon fodder remain there as well... True, another bear arrives from the external dwelling through the castle
134 - an almost empty secondary town of the opponent is discovered, Kyrre is placed there to restore mana... near the castle - a Pandora's Box and a Ring of the Wayfarer, a bit lower - an unopened Dragon Utopia
135 - the Dragon Utopia is taken, Kyrre runs forward, stopping in front of the liches guarding the Cartographer and Boots of Speed - the passage is blocked, meaning probably no one went there...
136 - Adelaide rushes past, destroys a scout hero and disappears... the army is tiny, so I didn't take her seriously... some scout hero attacks Kyrre and gifts a Shield +6 (didn't have any shield at all before). Kyrre takes the boots (forgot to equip them - so he remained with Levitation), jumps into the secondary town and prepares to run off-road for the Cap +6 and extra ducks
137 - Adelaide takes the castle from
Thanks for the game, good luck in the lower bracket...
P.S. It would be interesting to read the opponent's report to find out - where did all the army go?