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Discussion: Suggestions for RPG Development

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#37
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I don't know... maybe I'm just not getting it, but I honestly don't understand why you'd need an "attack master" skill. You just level up a "killer master" and a "defense master" – that's it! Or does "killer master" define some kind of maximum, and without "battle master" and "magic master" you still won't be able to deal any damage?

Regarding injuries – in my last post, I described exactly what happened to me during the fight... By the way, Wiz, as the GM, tell me – is everything okay there? I mean, without any exaggeration of my own power?

Regarding Charisma... Well, if you approach it the way Gvozd suggested, you could say that the other stats will also be determined by the post itself (like, if I say I hit an enemy so hard that he flew three meters, then that means I have high strength). Although, of course, I admit that it's one thing to imagine having great strength (anyone can do that), and quite another to actually write something eloquently (that's something not everyone can do).
And there's also the problem of describing eloquence – as a psychologist, I can professionally guarantee that a very significant, if not the main, role in eloquence is played by the nonverbal component (that is, gestures, facial expressions, intonation, etc.). It's very difficult to describe, because most intonations and facial expressions are tracked unconsciously.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
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