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Speed and aggression.

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#203
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KiNB
03.03.2012 KiNB (red, Rampart, Jenova, Jenova) def Fellshut (blue, Swamp, Gervulf, Gunnar) Speed 2 (m-u) 124.

We immediately took one restart each + 2 for slow heroes and started.
111 immediately block one road with a horde of zombies for a scroll (which turned out to be Fly).
112 no wood, I hit the zombies, take 3 crypts, another block by a pack of Ice elementals (can't get to the sawmill).
113 native town, wood is catastrophically low - need to hit the elementals.
114 with unicorns I hit Ice, a Bowstring is revealed for a few wizards.
115 another native town, wood appeared :smile44:
116 scout heroes collect gold and resources, main hero went through stat boosts
117 Bowstring for wizards (I lose 25 Centaurs), Dungeon town. As a result, in the capital 1-6 in Castle, in native towns 1-3 in Citadel.
121 Necropolis town, transport all archers and Centaurs to the capital for upgrades
122-123 upgrade archers and Unicorns, main hero with strong army is near the GO ready to break it (didn't rush because I saw Gunny also rushing near GO). Opp hits GO.
124 on the grass I meet the opp. Jenova 6 6 2 3 with Expert Archery, 58 archers, 6 unicorns, 19+1 Pegasi, 100+ Centaurs, some wood and dwarves. Gunnar 4 7 2 2, 8 Wyverns, 2 Hydras, 29 Lizardmen, 30+ and single Gnoll Marauders. Elves under Bless indirect shot 2x200+ damage. At the end of the 1st round GG.

Thanks for the game. Good luck!

I confirm, 2 native secondary towns and on top of that Rampart, 0 chance, stupid template, if I had known I would have declined..