The division will make sense when several Tournaments have been held, and players with higher ratings are sent to the Impossible League, and those with lower ratings – to the Normal League. But what’s the point?
Later, it would be possible to make the system more complex by taking into account the rating of the Tournament itself, which is made up of the ratings of the players participating in it. But at the moment, this is practically impossible. In my opinion, ratings are rarely kept, and they are not brought to a common denominator. So, we need to go from simple to complex. But the main thing is to start moving, otherwise we won’t get anywhere. The system I proposed is already the second step in the right direction.
The first step was taken by VDV.
Indeed, it is better to have one difficulty level, one league, one rating. And finally, open a school of Heroic mastery to bring everyone to the same level.
Let’s take two players – AmberSolero and AmberSolero again. Let him play the same map for speed on different difficulty levels. The question for everyone is: which map will each of them complete faster, even if only by one day?