Started without rests, respawn was decent, although there were only 2 external dwellings of ogres, which we never got around to, and a wolf dwelling. Broke through to a secondary Rampart, next to 3 crypts, took it unsuccessfully, lost a lot of army. Attacked a group of vampires, freed Zydar level 10 with expert fire, but from the entire first week army only a bear remained. On the 2nd took another Rampart, 2 Dragon Fly Hives, thought about going into the treasure zone, but then the opponent runs in and stands next to my main on 127. On 131 I can't attack him, but I can't leave the Castle either. Therefore, Gunn loses a turn, sitting in the castle (though I built Valhalla and Mage Guild, bought a spell book, Gunn has mass slow). In the meantime, the archer with a marksman broke through the harpies and took a cape for +2 knowledge and strength and passed it to a scout hero, he runs to deliver it, but runs into the Miner, he has expert tactics. But then the opponent goofed a bit, started killing pixies, leaving the centaur - the turn passes to me and the scout hero managed to escape, handing the cape to Gunn (which ended up being very clutch, since knowledge was only 1). The opponent brings reinforcements, killing almost all of my scout heroes, captures the Rampart. I run at him but am a couple of movement points short (forgot to speed up Gunn). The opponent sits in the Rampart, building a Citadel. I attack with Gunn level 10 (15,5,5 60 mana) 5 bears, 14 Wyverns, 11 birds and meat. Miner level 12 (9,10,3 60 mana) 1 angel, 6 manticores, 26 Evil Eyes, 14 greater medusas, 79 Troglodytes. We had a long shootout with archers and marksmen, the advantage in meat decided it in the end. The opponent had too few Troglodytes, I don't understand why he ran at me.
Thanks for the game!