Day 1: Goshan in the tavern with 2 stacks, no Lizards, but the scout has Flies, so it's playable:) I ran around, there are piles of gold, I can see an external dwelling of Lizardmen, so the game is playable - who said such a thing should be reset?))
Day 2: Took an external dwelling of Wyverns, Goshan leveled up Necromancy and got Logistics - CHOCOLATE :smile03:
Day 3: Dwarf Cottage at 15, broke into the underground, there are lots of Fire Elementals, a Knight's move and through the jungle to another Dwarf Cottage. Goshan with Earth Magic - save yourselves if you can :smile45:
Day 4: Dwarf Cottage at 20, leveled up Logistics and Earth Magic
Day 5: burst into the underground, a Wyvern Mausoleum shows us that the secondary Necromancer has PLAGUE :smile44: Skeletons already 100+
Day 6: picked up a Slow scroll, took an external dwelling of Skeletons, but the road to the Castle was blocked by a horde of Pegasi behind a +3/3 shield and a Berserker, I make a move to the side with the aim of leveling up Earth Magic.
Day 7: couldn't level up Earth Magic, literally 200 exp short. I smash the scout against the Pegasi - 65. With cries of hurrah, I attack with 22 Lizardmen, 2 Wyverns, and 150+ Skeletons with an Advanced Shield, after the battle there were 127 Skeletons. I spend the night in the Necropolis, replenish mana, I instantly scrapped the plan to build Hydras in the Citadel (mana is more important).
121 - converter, buyout of 2 heroes, I take the Griffin Conservatory level 2 near the Necropolis without losses, Skeletons 250+
122-125 - then went into the treasure zone, ate a couple of Dragon Fly Hives of 8 each, found 2 quest artifacts (Skull +2 and Amulet +5% Necromancy). Built Mage Guild level 4 in the Necropolis, there's Resurrection and Meteor Shower. Leveled up Wisdom, Air Magic, Offense for Goshan. The treasure zone turned out to be poor, I broke through the chain into the secondary tavern. There was nowhere special to go, so I break into the swamp, complete a quest - ooh la la 5 Ghosts :smile19: Scouts checked the second quest for a Helm - 20k exp. The plan was to take it and speed up at ГО (there was nowhere else to camp, no Upgraded Dwellings and other goodies were spotted, and another treasure zone from the Necropolis in the sands). But then the following happens - Grinya speeds up at ГО, so I make a move back, break through to study level 4 in the Necropolis, replenish mana in the well, and at the end the scouts miraculously find Haste in an outdoor Mage Guild to go with the already existing Expert Air Magic, which really decided the game, otherwise I wouldn't know what to do...
Thanks for the game!