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Discussion about the Sanctuary faction.

#286
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Who knows? I cast Time Stop, Petrify, or Blind on Kirin in duels, but they don't even flinch; they keep moving. What's the deal?
“Free Flow” doesn’t play any role in cases with spells like these. I just checked, and everything works: “Time Stop,” “Petrify,” “Blind,” “Tranquility.” The Sacred Kirin skip the required number of turns, as expected. It should be noted that the “Free Flow” skill only protects against spells that affect initiative and movement range, and nothing more. For example, the same “Slow” spell is useless against Sacred Kirin. I think it’s time to remember about “Waves of Renewal.” Maybe you didn’t notice that the enemy Kirin were receiving regenerative assistance from the Pearl Priests? I remind you that “Waves of Renewal” removes one random negative effect from the target unit at the moment of healing. I also checked this detail: I cast “Time Stop” on the Sacred Kirin, then used “Waves of Renewal,” which neutralized the first spell at the beginning of the next turn, preventing the Sacred Kirin from losing their turn.

P.S. Earlier in this thread, I mentioned that the maximum duration of “Time Stop” is three turns. I apologize: I recently leveled up a mage who cast this spell for 4 turns. And also: when playing as Sanctuary with a warrior hero, try to acquire the “Heroic Advance” skill from the “Battle Cry” school – applying it to Sacred Kirin gives an excellent effect in the form of a significant increase in their movement range, which allows you to have a lot of fun tormenting your opponent by skillfully extending “Cloud of Mist” over most of the battlefield. I can’t help but write again about the importance of linking Mizu-Kami and Sacred Kirin with “Spiritual Bond”: it helped me a lot in a decisive battle, as a result of which only these two units remained alive, with 3 Mizu-Kami and 27 Sacred Kirin. Just a tip.

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