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Who knows? I cast Time Stop, Petrify, or Blind on Kirin in duels, but they don't even flinch; they keep moving. What's the deal?
P.S. Earlier in this thread, I mentioned that the maximum duration of “Time Stop” is three turns. I apologize: I recently leveled up a mage who cast this spell for 4 turns. And also: when playing as Sanctuary with a warrior hero, try to acquire the “Heroic Advance” skill from the “Battle Cry” school – applying it to Sacred Kirin gives an excellent effect in the form of a significant increase in their movement range, which allows you to have a lot of fun tormenting your opponent by skillfully extending “Cloud of Mist” over most of the battlefield. I can’t help but write again about the importance of linking Mizu-Kami and Sacred Kirin with “Spiritual Bond”: it helped me a lot in a decisive battle, as a result of which only these two units remained alive, with 3 Mizu-Kami and 27 Sacred Kirin. Just a tip.