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Suggestions for RPG development.

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#12
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In my opinion, we should create four parameters, which will be more than enough for the game:

Combat Mastery - the number of points affects how many attacks you are entitled to make against a particular enemy in a single post.

Defense Mastery - affects how many times you are entitled to dodge or block an attack.

Assassin Mastery - affects the number of enemies you are entitled to kill in a single post.

Magic Mastery - affects the number of spells you are entitled to cast in a single post.

The health gimmick doesn't work here IMHO. Heroes with 20HP walk and fight calmly, ignoring brutal wounds. It would be much better if injuries were sustained regardless of how many HP were lost. If your leg is wounded, it means it's harder for you to walk, regardless of how much health you have. If you are wounded in the arm, then act like someone wounded in the arm, rather than making excuses with a cheap (-15HP). This is stupid IMHO.
Бог есть любовь