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Discussion: Suggestions for RPG Development

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#35
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In my opinion, charisma, diplomacy, charm, and other similar qualities shouldn't be explicitly defined (they should be determined by style, vividness, and the overall perception of the post). How do you envision their effect, and most importantly, their interaction (or opposition) with other characters and their qualities? There's no need to overcomplicate the game. Otherwise, before writing a post, you'd have to spend a couple of hours with a calculator trying to figure out the probability, strength, and duration of a spit from a height (just kidding), or some kind of spell. And, most importantly, everyone affected by this spit (just kidding), or spell, would also have to calculate it and take it into account in their subsequent posts:eek:. I almost spent ages writing this, and imagine what it would be like in the game:D.
Да будет так