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Can I ask you to add the ability for him to provide medical assistance to the wounded after the battle? Bandages, powders, acupuncture, massage, and, as a last resort, pills.
If this is played out in some way, and not just "here, take a pill, eat it," then it's possible. Of course, within reasonable limits. That is, there shouldn't be a situation where, if the entire group is injured, the healer runs around, gives everyone massages, and makes them take healing potions, while they run around the location as if they were perfectly fine.
Does Stasis affect only one target?
Yes.
Is the staff ranged? Or do you have to swing it?
How can it be ranged? Throw it at enemies? Or like in DA2, perform acrobatic movements, twirling the staff behind your back or somewhere else, releasing magical energy from it?
How does Discharge differ from Lightning Strike?
Discharge drains mana from the opponent, while Lightning Strike hits the enemy.
Revan, you also didn't take everything into account when calculating my stats. Specifically, you didn't write down Wisdom and the Air sign; I fixed it:
I already talked about Wisdom – I'm still thinking about whether to add it or not. I forgot to include the dodge bonus for the Air sign, yes.
Regarding mages, it turns out to be quite overpowered – any lightning mage can kill any of us with the first hit.
Or they can deal several consecutive hits with the minimum damage (in the case of Lightning Strike).
Do the numbers in parentheses mean +1?
Yes.
Hmm, I really don't have a stamina absorption bonus.
From stamina? I thought it was from armor.
And yes, you still haven't answered what the duration of the buffs is.
You will find out about this after the start.
And why, when calculating dexterity, is the formula 1% critical hit chance used for some characters, and not 0.5%, as in the first post?
Naira already pointed this out to me; I will fix it later. The fact is that initially, it was 1% per point of dexterity, then I decided that it was too much and reduced it to 0.5%. And when I was writing it down from memory, I calculated it as 1%. However, most likely it will be 1%, because I switched from "double damage" to armor penetration.