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Divine Journey

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#472
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During combat, Kerlian doesn't stray far from the group, employing a defensive tactic, striking rarely but accurately (not literally! meaning he focuses more on enemy attacks, deflecting them, ensuring the enemy doesn't get too close and injure him, and then making counter-attacks). Anter stays close and protects his master (they can surround a single enemy), unless other instructions are given (regarding protecting allies, etc.). If there is a mage (elemental!) among the enemies, Kerlian tries to approach him stealthily, flank him, and deliver a precise strike with maximum damage. In this case, Anter follows him and can take on the enemy that noticed them, while Kerlian continues towards the mage or finishes him off. In battle, the hunter uses tricks and doesn't shy away from dirty tactics. He can use his cloak to distract attention (leave it somewhere, as if he hid behind it).
If the enemy is far away, he uses his bow. If the mage is guarded, he again uses his bow, trying to hit him from cover. He doesn't rush headlong at the enemy, and if he feels the enemy is stronger, he will try to retreat, possibly crippling him beforehand (cutting tendons, etc.). In close combat, he uses a saber. A dagger is used rarely, usually against mages. He rarely uses it in conjunction with a sword, usually entering the fray during a critical moment (to deliver the final blow while the sword is used for blocking, or if he is left without a sword. although there is also a falchion). If he is nearby, he can use it. If the enemy has magical protection, he removes it.

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