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Amko (Dwarves, Helmar) def. Zybr (Necropolis, Kaspar) 2-3-5. M3.
I was developing a Light Mage, as expected from Helmar. I was exploring treasures, not bothering anyone. On week 6, I started developing a second hero. The main hero was exploring a great treasure with mines. Then a Necropolis hero attacked. I had a full army, although there were very few Titans and Dragons. Of course, I recruited a lot of Dwarves. We fought. The Necropolis hero suddenly cast Slow. He would have destroyed 3/4 of my Dragons, but 40% resistance is a useful thing. And then, suddenly, a disconnect! I was shocked, I started to PANIC. What if the nice resistance doesn't work? Well, we reloaded and fought again. We played the same way, the Necropolis hero cast his Slow... and nothing, there was no resistance, goodbye Dragons =( On the next turn, he cast a Ring of Fire, finished off the last Dragon, and destroyed a lot of Priests and Pikemen. I thought it was all over. But the Dragons and Messengers missed their targets because of the Rune of Immovability, and the thick Dwarves reached a bunch of Archliches. Suddenly, luck returned, and the units hit with all their Dwarven might. The remaining Ghost squad tried to run away from a group of units, but the Bears finished them off. There were still enough Skeletons to retreat, but Zybr decided to die and kill as many Dwarves as possible, so he could go out in style. The enemy hero died. Zybr surrendered to the mountain people. The battle is over. Thank you for the game.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!