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Questions about the gameplay of Heroes 6.

#339
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Skull
It seems like the "Pathfinding" skill in the game isn't working (in terms of "reducing the movement penalty on difficult terrain by 50%"). Has anyone else noticed this?
I've noticed it too, but how can we verify it? Just by looking at it? If I remember correctly, in previous Heroes games, there was a useful feature where, when you pointed the cursor at a specific location on the map, it would show the number of turns required to reach it.