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26.02.2011 shpilenger (blue, random, Castle, Edric, Torosar) def c0nn3c71nkK.ppL (red, random, Tower, Iona, Solmyr) 123 speed-2 M-U
On week 1, I cleared all of my half of the map. Built up my secondary in Citadel 1234, in the capital also + cavalry. External dwelling of griffins + portal to Dungeon, Mage Guild 2 in Necropolis and in Dungeon (Death Wave, Luck, and Lightning Bolt). Had Rizza with advanced Logistics, expert Offense, but only basic Wisdom, so I didn't build the guild any further.
On 122, I buy the entire army and hit ГО 77 Cerberi, 1 movement short of reaching the opponent's capital, where Mage Guild 3 is already built. Next turn, Mage Guild 4 is built, and Solmyr attacks with single Gargoyles and a Mage; I had to punish him with Death Wave :D Reloaded for FB
Torosar (8533) Expert Tactics, Mass Haste, advanced Armorer, and basic Leadership - 47 Marksmen, 61 Royal Griffins, 5 Cavalry, 20 Crusaders, and 93 Pikemen against Solmyr (2 4 10 8 (120)) with a Chain Lightning for 513 damage, 224 Gremlins, 4 Nagas, 22 Iron Golems, 13 Mages, 30 upgraded Gargoyles. FB for 3 rounds and 3 Chain Lightnings, but mine won :) I was left with intact Marksmen, 15 Crusaders, 5 Griffins, and 15 Pikes.
Thanks for the game!
P.S. Worth noting the opponent had a good layout: 3 external dwellings of Gremlins, 1 of Mages, 5 magic boosters on the respawn +1 on the secondary, there's a Dungeon town.
I liked the template, very fast (we played for two and a half hours), the Mage Guild is very easy to build, and yes, a rush on the first is quite possible.
Confirmed. Mass Haste + Tactics + lots of meat, I couldn't spread out the chain appropriately =(
Thanks for the game)